Chronoclysm
A downloadable game for Windows, macOS, and Linux
Chronoclysm 2.0 Now Available
Time compresses in this paradox battle arena.
Gameplay consists of short quick paced action rounds. Each one echos forward. Every missile summoned, bridge built, bomb laid, or sword slashed plays out again. Unless you stop it.
Round after round the battle builds up. Selecting a new class to utilize in the fight for victory.
3 Classes balanced against each other.
- Mage for a balance between mobility and offensive capability.
- Builder with superb movement, environment altering capabilities and master of unusual tactics.
- Knight slow lumbering death. Best keep your distance. Able to close the gap in a pinch
3 Game Modes.
I. Arena Battle
- 2-4 Player Local Multiplayer
- 6 Victory Conditions Including Survival, Death Match, Capture the flag and more.
- 10 Arenas with unique hazards.
- 4 Class Selection Modes
- Many other options to customize the battle including: friendly fire, round length, and quick select.
II. Challenges
- Single Player
- 8 unlockable challenges with individual satisfactory and exceeded conditions.
- 2 general and 2 solo challenges for each class.
- Creatures, stages and conditions separate from the arena.
III. Survival
- 1-4 Player Co-op
- 3 Maps
- 2 Sets of waves and a combined infinite mode.
- 3 Bosses
- 11 Baddies
- Items and Equipment
The Making Of Chronoclysm.
Created by a team of one game developer tragically addicted to game design over eating, no monetization scheme or scam here. Just a game I made and want you to play.
The online version is available on Steam but the classic version will remain here.
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (12 total ratings) |
Author | surger1 |
Genre | Action |
Tags | 2D, Colorful, deathmatch, Fast-Paced, Local multiplayer, Multiplayer, Pixel Art, Singleplayer, Time Travel, Top-Down |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Links | Steam |
Download
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Comments
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I can't run the linux version because it is for an x86/x32 bit system while I use a 64 bit system. can you make the linux version compatible with 64 bit systems? also the windows version runs fine with wine, but using wine might be a bit daunting for newer linux users.
Will you be adding mac support on steam? Me and my friends would play this a LOT ...
If there is demand for it certainly.
The biggest thing slowing it up is that steam requires that I use a MAC device to actually build the end product. On Itch here I can build for MAC on windows. But to integrate with steam I need to make the build on a MAC machine. Which I don't have a setup that allows that right now.
For testing the code I don't mind the community helping but this would require the source so I'm a bit pickier about what machine gets that.
Anyways, what this means for you and a MAC version of Chronoclysm is I have now begun trying to solve that problem. I'm not sure how long it will take but I'll begin trying to find a machine to use. Or if I can swing a virtualization option to do the build.
Thanks a lot for asking! I'm a solo developer so the community has a big say on the direction of things. You ask for it, I'll do my best to make it happen!
-Shane
Quick and informative response! Thanks for explaining your situation, I guess the itch version is not so bad, I might get that version soon. I never knew you were a solo developer but I would really like to compliment you on your game, I still have the free version (Idk if thats a bad thing) and It's still in my personal top 5 local multiplayer games.
Thanks for your time
Quick and informative response! Thanks for explaining your situation, I guess the itch version is not so bad, I might get that version soon. I never knew you were a solo developer but I would really like to compliment you on your game, I still have the free version (Idk if thats a bad thing) and It's still in my personal top 5 local multiplayer games.
Thanks for your time
Trailer says "Pay what you want"...
Hmm that's a good point. The alpha was on itch but I spent a lot more time on it and with steam I wanted to be consistent (although it is cheaper here)
This is the trailer that has itch in it so I left it up... sorry about that.
I suppose I will put the 2.0 trailer up instead.
Honestly I just sad I didn't buy it back then, I understand why you'd up the price :)
Flattery will get you everywhere. I wanted to be all smooth and just drop you a code but I can't find a way to contact you privately.
Send a message to shane@zed-ex.com and I'll get you one.
Wow Thanks! :D